Unity Web Player Build
Jeffery Webb
Game Development
Wednesday, May 7, 2014
Luminaero
Luminaero was my senior game project done over one semester on a team of two. The game was made in Unity using C# and I was responsible for all gameplay programming, shader programming, and TCR implementation. This game was a lot of fun to work on, and we consistently received good feedback on the controls and color palette. I learned a lot about Unity and surface shaders during this project.
Unity Web Player Build
Unity Web Player Build
Return of Fallen Lords
Return of Fallen Lords was my favorite game project I did at DigiPen. It was a lot of fun to work on with a relatively large team (sixteen people of varying degrees of dedication). I joined this team a networking programmer with the intent that it was going to be a very limited scope game in the style of a MOBA (League of Legends, Dota), but when the graphics programmer had to quit for personal reasons, I took over. The game pivoted to a dual-stick wave based shooter where you tried to construct a tower. I learned a lot on this project and it was my first time writing graphics code that was used by other people. My biggest takeaway from this project was learning to collect all features requested of my part of the code and implement them in priority. I am happy to say that I was able to get every requested (plus some personal fun!) graphics feature implemented, using DirectX 9. I learned a lot about particle systems and post-processing during this project.
Download Link
Download Link
Corruption Game
Corruption was the game I worked on during my sophomore year at DigiPen. I held the roles of physics programmer and game designer. It was a fun game to work on, and at the time I was still in the early stages of learning the in and outs of game engine architecture, so it was quite the experience. Tackling the physics engine from the ground up gave me a lot of insight into how to tackle a problem I was unfamiliar with.
Video Link
Download Link
Corruption Game |
Video Link
Download Link
Starting Post
I will be (for the foreseeable future) using this blog as my personal website. I will use it to display my work and any technical musings.
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