Wednesday, May 7, 2014

Luminaero

Luminaero was my senior game project done over one semester on a team of two. The game was made in Unity using C# and I was responsible for all gameplay programming, shader programming, and TCR implementation. This game was a lot of fun to work on, and we consistently received good feedback on the controls and color palette. I learned a lot about Unity and surface shaders during this project.



Unity Web Player Build

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