Graphics Demos

As a personal project I made/am still working on a DirectX 11 framework where I can test out new graphics techniques. As a result, I have made quite a few demos that show off these techniques. All work represented here is entirely my own, done in a framework of my design using C++ and DirectX 11. 

The first demo I did was a collection of post-processing techniques as shown below:


Techniques demonstrated:
  • Negative
  • Iterative Blur
  • Saturation
  • Radial Blue
  • Edge Detection using the Sobel operator
  • Depth of Field





The second demo that I created was a deferred lighting setup shown below:


Techniques demonstrated:
  • Deferred Ligthing
  • Unfiltered Shadow Mapping




The most recent demo I did in this framework was a combination of SSAO and volumetric light scattering as shown below:

Techniques Demonstrated:
  • SSAO
  • Volumetric Light Scattering
You can find presentations that I did over these two effects at the following links:





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